![]() Mobility tools play a huge part in any Worms game and today we’re revealing two of these tools that will be available in Worms Rumble for you to swing and soar through the skies with. Thanks Luigi – it’s been a pleasure chatting with you, and thanks for all your work on Worms: The Board Game! Having the chance to do something totally different from anything else I’ve worked on! Working with different design styles really helps to keep my creativity fresh.ĭo you have a favourite worm that you’ve sculpted for the campaign?ĭo I have to pick just one? I have a few, my top 3 are: the worm with a sheep, the worm with a vase, and (*spoiler alert*) at first place is the disco worm – he looks fantastic! What was the best thing about this project? ![]() Finally, they need to have enough variety so they will look great together on the tabletop. It’s all about combining fun facial expressions with a cool pose that works. The most difficult thing is making the Worms look like they have paused mid-action! They have to be very expressive. What are the challenges with sculpting these characters? ![]() Back then I also loved Wipeout, Tekken and Colin McRae Rally – so maybe you can guess my age from this list! I played them a lot before raising a family. My very first thought was ‘that’s going to be a lot of fun’, and it has been! How did you feel when asked to work on Worms? I have also sculpted large-scale models for companies like Sideshow and Figurama. Through the years I have done work for Warlord Games, Modiphius, Fantasy Flight, Steamforged, Wyrd, & Wizkids. After working with legendary game designer Alessio Cavatore I asked if he knew anyone searching for an illustrator and a sculptor, and that’s how I came to meet Ronnie and his team at Mantic Games! I started sculpting 10 years ago, but first started out in graphic design. Hi Luigi! Tell us a little about your background in sculpting.
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